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3D Model

3D Model is an asset consisting of a 3D model in GLB format that can be used as a custom-created object in training units.

Basics

PRD_Platzhalter-3DYou can use three-dimensional objects to add realistic content to your training. You can use 3D models from any source. All you need to do is save them as a GLB-file to use them in 3spin Learning.

The objects can be placed statically or moving in a training, and of course you can make your objects interactive.
 

Work with 2 controllers when placing objects. If you grab an asset (3D model, image, video) with both controllers, you can scale it proportionally and rotate it precisely in all spatial directions.

APP-placing-scaling

 
Make sure that the 3D models are built in 1:1 scale and not scaled.

Similarly, the geometries should not be too complex, as this can lead to performance losses (when using many 3D models). For example, 30,000 polygons per scene can serve as a good guideline for the lower-performance end devices such as Oculus Quest or Microsoft HoloLens.

The trial version provides you with a set of ready-made 3D models. To use your own 3D assets, upgrade to a regular license.

Technical Information

Format: GLB

 

Working with the Asset 3D Model

The following functions are available for working with the 3D Model asset.

Edit properties of a 3D model asset

Select the object in the scene column.

scenes-objects-properties
In the side panel, edit the properties of the object.

asset-properties-01


To set the visibility of the object at the beginning of the scene, check the Visible When Scene loaded checkbox. You can make invisible objects visible later using the Action Show Asset.

scene-visibility01

For global objects, you control the visibility for each scene directly in the scene column using the eye icon.

global-scene-visibility01

Use the Free to move checkbox to specify whether the object can be moved by the user in the scene.

This option is not available in 360° trainings.

If necessary, enter one or more tags with which you want to address this object later (e.g. when using the Enter trigger)

Add Tag

You use tags to determine whether a trigger enter responds to this 3D model. To assign tags, proceed as follows:

In the Side Panel, locate the Tags section.

Click in the input field under the Tags heading. Enter the desired name for the tag. As soon as you start typing, the tags that already exist in the training will be displayed in gray. You can assign a tag that already exists by clicking on it.

Tags that are already assigned appear in blue.

tags

Remove tag

In the side panel, in the list of tags, click the X next to the name of the tag you want to delete - the tag will be removed directly.

delete-tag

 

Creating 3D objects for 3spin Learning

 

Information on creating 3D objects can be found in the section Creating 3D Models.