What's new in 3spin Learning version 2023.1
New Features
- Official support for Meta Quest Pro and Pico 4
- New Domain for your server URL: 3spin-dream.com is now 3spin-learning.com
- Ready Player Me Avatars for more immersive multi-user sessions
- Configure your own Ready Player Me avatar directly in the WMS and attach it to your user
- You can change your Ready Player Me Avatar at any time
- Your avatar is visible to all other users in a multi-user session
- When you speak, the Ready Player Me Avatar moves its lips in sync with your words
- More possibilities in Multi Active Learner sessions
- The Click and Gaze triggers with all their configured actions can be used simultaneously by all learners
- A new Free Library section is added to the asset library
- Find free 3D environments (such as offices, hotel lobbies) and 3D objects (e.g. tools and furniture) and easily use them for your training
- Use and control animations in 3D Objects
- With the new action Play 3D Animation you can start an animation, which is configured in a GLTF 3D file
- The animation will play once and then stop at the configured end frame
- New asset preview in WMS for 360° images and 3D (GLTF) files
- Open 360° Image previews with view controls
- Open a 3D preview in your browser, turn it around, and zoom in / zoom out
- See a list of all included 3D layers and copy/paste a specific layer name
- See a list of all included 3D animations and copy/paste a specific animation name
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Use the Behaviour Teleportable also on 3D Environments and 3D Asset. Change the running state with the action Change Behaviour
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Use the Behaviour Collidable also on 3D Environments and 3D Asset. Change the running state with the action Change Behaviour
Improvements
- Delete user
- All users can now delete their own account
- Team admins can delete users in their team
- Unit history now shows the name of the author in addition to the time of change
- A crown above the user´s name tag indicates the active learner status in multi-user sessions
- A progress bar shows the progress of an asset upload
- Added support for box- and sphere colliders inside GLTF assets
- Improved performance in WMS, especially when loading long content lists (e.g. asset library)
- Responsive design in WMS for better use on small displays (recommended minimum resolution: 1440 x 720)
- Updated password requirements. Passwords must have at least 8 characters, and contain upper and lower case letters, numbers, and symbols.
- Added support for copy/paste of the visibility state on scene objects
- Auto-fill titles during asset upload
Changes
- We are ending the official support for the use of asset bundles in one of our next releases. We recommend using GLTF 3D files instead
- Unit Details can be changed only in edit mode
Bug Fixes
- Fixed audio chat in a network session on HoloLens
- Fixed an issue where 3D environments received big automated colliders if none were configured. Now environment gets a default collider to ensure interaction with the user interface.
- Fixed an issue where a "play sound" action cancels its action list if an error occurred while loading or playing the sound file
- Fixed an issue where "play sound" actions that did not run to completion on deactivated objects resumed playing when returning from device standby
- Fixed saving of assets not updating the preview image
- Fixed several issues that caused problems in network sessions and improved networking overall
Coming Soon
- Easier use of our Helper Companion
- xAPI support for extern LMS and Learning Record Stores
- Text to Speech