New Variables Module to set and use own Number and True/False Variables
Add and name Variables Modules in local scenes or global
Create your own Number Variables, name them, and set an initial value
Create your own True/False Variables, name them, and set an initial value
New Action Modify Variable
Use simple math operations like Subtract, Add, Multiply with a number or the value of another Number Variable
Set a new value of a Number Variable and overwrite the current value with a number, the initial value (like a Reset), or the value of another Number Variable
Toggle the current value of a True/False Variable
Set a new value of a True/False Variable and overwrite the current value with true/false, the initial value (like a Reset), or the value of another True/False Variable
New Condition Compare Variable
Use simple math comparisons like Greater/Equal, Smaller/Equal, Equals with a number, the initial value, or the value of another Number Variable
Check if the value equals true or false, the initial value, or the value of another True/False Variable
New Condition Object Is Active
Check if an object is shown and active or hidden and inactive
New Condition Trigger Is Running
Check if a trigger and its actions are still running
Copy & Paste in WMS
Copy and paste Objects or Groups from one scene to another scene
Copy and paste Objects or Groups from local scenes to global and vice versa
Copy and paste Objects, Groups, or complete Scenes from one training to another training
New Action Feedback Subtype Message
Show a Snackbar Message with short text for a few seconds
Behaviours on Image and Text Objects
Set Movable to allow Image and Text Objects to get grabbed and moved around
Set Teleportable to forbid or allow teleporting on Image or Text Objects
Set Collidable to choose if an Image or Text Object collides with other Objects
Set Physics to make Image and Text Objects get physical characteristics
Configure Tags on Image and Text Objects to make them a valid target for Trigger Enter or Leave
Action Change Behaviour now can be used on Image and Text Objects, too
Improvements
New Toolbar for Learner and Spectator in "Learn together" training
Added Quit and Fullscreen-Toggle Button for Desktop App
Added possibility to view and change size and position properties of many scene objects via the Side Panel in WMS
Added automatic fixing of invalid training configuration when loading training for editing
Team admins are allowed to update their team names
Added team role to User List page
Changes
Changed Asset List Entries to not include training and history counts to improve loading times
Changed Training List Entries to not include scene and asset counts to improve loading times
Disabled Cut functionality via Keyboard Shortcutfor Triggers and Actions. Please use Copy/Paste and remove the unnecessary Triggers and Actions manually
Bug Fixes
Fixed an issue that caused inactive controllers to appear at the head position on the Oculus Quest
Fixed Helper Companion Action Appear at Position allowing waypoints from other scenes to be selectable in dropdown
Fixed the change of Physics Behaviour running state being overridden when handling the object during execution of the Change Behaviour Action
Fixed an issue where the world anchor menu could not be used correctly on the HoloLens
Fixed the fade-in happening too early by improving performance when switching scenes and by increasing the maximum timeout to fade back in